Georgios holds a Master of Philosophy in Architecture and the Moving Image (University of Cambridge, UK, 2004) and a PhD, conducted at the Department of Architecture, University of Cambridge (2005-2010), with a Doctoral Award from the Arts and Humanities Research Council, UK, where he assisted as Tutor and Research Assistant. Previously he was employed by the School of the Built Environment, Heriot-Watt University, the University of Melbourne, the University of Cambridge and the Aristotle University of Thessaloniki, Greece. Giorgos has contributed in 12 International Research Programs and received the Best International Short Film award in Mestre Film Festival, Venice and his work was presented in the International Biennale of Contemporary Art, Czech National Gallery, Prague, the International Exhibition Computational Turn in Architecture, MAV, Marseille, the Seoul Biennale of Architecture and Urbanism 2017, the Hong Kong and Shenzhen Bi-City Biennale of Architecture and Urbanism, the 11th and 12th Biennale of Young Creators of Europe, the 63rd Venice Film Festival, La Biennale di Venezia, Venice, the Royal Institute of British Architects, London, the BALTIC Centre for Contemporary Art, Newcastle, the London Design Festival, London, the Ukrainian Institute of Modern Art, Chicago, the ISEA 2006 and 2008, the British Council, Brussels, the Byzantine Museum, Athens, the Benakis Museum, Athens and in many International Film Festivals and art exhibitions.
Following the successful implementation of our WG workshop in 2021 at Palermo, Italy (https://doi.org/10.5281/zenodo.4302146), we started planning for this year’s event, which was granted support from DARIAH ERIC (through the DARIAH WG Grants 2022 Call).
The 2022 version of our workshop will take place this October in two locations in consecutive dates; first, we will be visiting the narrow streets of Cordoba, Spain, to study the highly valuable heritage of the patio houses, where the PAX collective (http://patiosaxerquia.org/) will help us delve into the significance of local solutions to climate adaptation, as developed through the centuries by vernacular architecture in Mediterranean cities; next, we will be crossing the border to visit the medieval border city of Elvas in Portugal, to discuss about new opportunities for public space regeneration by means of the use of ICT tools for community building and bottom-up, participatory, city planning methods. We are looking forward to collaborating with the local municipalities and stakeholders, with the support of Lusófona University and LNEC – Laboratório Nacional de Engenharia Civil.
The DARIAH ERIC Working Group on “Digital Practices for the Study of Urban Heritage” is organising a two-day public space co-creation workshop with the title “Everyday experiences and heritage in south European cities: Digital tools and practices” to be held at Cantieri Culturali della Zisa, Palermo, on 26-27 July 2021.
Challenged by urbanization, economy, gentrification, migration, and climate change the experience of historical spaces and buildings is fragmented, thus mirroring the disconnected perception of urban societies. The workshop will study how urban heritage and the abundance of culturally valuable structures and buildings in specific historic cities across Europe which are challenged by current pressing conditions can contribute to reflective processes and the creation of legible, inclusive, accessible, resilient and enjoyable cities. Its overarching objective is to:
Enable cultural bearers & inhabitants to engage with the past and future conditions of common pool resources; and
Infer meaning and socio-cultural features of space from data.
Data collection will be facilitated with the use of citizen volunteered geolocation software (readily available to the participants by the organisers), such as DEUSTO Tech DARIAH app and WIKAR AR app (https://wikar.co/).
The workshop aims to offer to authorities and policy makers of the city opportunities for data-driven consultation actions that will engage:
Cultural Heritage institutions;
Scholars and researchers in Digital Humanities;
Urban communities and citizen groups.
Relevant fields to be addressed: architecture, participatory planning, built heritage, policy making, co-design, heritage valorisation and sustainable heritage, software engineering, GIS, Augmented Reality, art practices, city stakeholders and users (residents and city inhabitants).
Georgios Artopoulos, Fabio M Montagnino, Carlos Smaniotto Costa, Gaia Redaelli, Alfonso Bahillo, Jürgen F. Weishäupl, Colter Wehmeier.
Research on the use of interactive spatial data visualization for stakeholder engagement in public space co-creation and co-management of historic sites that also formed the main enquiry which led to the creation of the DARIAH Working Group UDigiSH, developed by CyI’s Virtual Environments Lab and led by Assist. Professor G. Artopoulos, was selected as one of the two best projects in the Open Call of Public Play Space Initiatives. The State of the Art Catalogue collects and analyses 30 best-practice case studies, offering an international panorama of the emerging methodologies and strategies for the public space co-design through digital technologies. The best practices featured in the Catalogue were first selected from the results of an International Open Call launched in December 2019, and later evaluated for the announcement of the two winning methodologies.
This research proposes a methodology for the cross-disciplinary study and analysis of complex urban realities, such as historic Mediterranean cities, with the use of advanced digital tools for the creation and development of real-time virtual environments for research and collaboration that capture data of users’ behaviour in space. The objective of this research is a digital platform, which through immersion, urban data modeling and interactive visualisation enables the evaluation of alternative planning scenarios and design interventions in the context of the management plan of open public spaces that used to be popular within the urban fabric of European cities, but are now forgotten or in limbo due to political, economic, or social pressures. The Virtual Environments Lab’s research on the reintegration of the archaeological site of the Pafos Gate, located in the moat of the medieval walls of Nicosia, in the network of public spaces of the contemporary city, was developed in the context of the COST Action TU1306, with the support of the Department of Antiquities, Nicosia Municipality, and in collaboration with NCSA at the University of Illinois at Urbana-Champaign. The methods and tools that the UDigiSH WG is currently developing build on the solid foundation of this methodology.
Public Play Space (PPS) is a project co-funded by the Creative Europe programme of the European Union whose main goal is to foster the co-production of inclusive, cohesive and sustainable public space. The project aims to establish a transdisciplinary platform to explore how play and gamification tools in combination with advanced digital technologies can be used to foster the process of public space co-design and place-making, enhancing the understanding of the relationship between the space and its users.
UDigiSH Working Group operates within the cross-disciplinary area as defined by the nature of the pressing challenges that our historic cities are facing (e.g., climate, gentrification, decay, migration, etc.). The objective of this study is to better understand how built heritage contributes to the development of resilient cities, focusing on new ways to transform neglected urban spaces and neighbourhoods in second- and third-tier European historic cities in the Mediterranean territory. Our Working Group is pleased to announce that the group of Mobility at DeustoTech has kindly offered in kind contribution to DARIAH by means of several person months’ technical support to the WGs activities regarding the use of ICT and data-driven tools for community building around contemporary challenges of urban heritage and historic sites. Leveraging on the results of prior collaboration of WG members, applying good practices for sustainable futures, as discussed in Urban Living Labs by the community of JPI Urban Europe, and drawing on knowledge produced in the context of H2020 COST Action CyberParks, the team at DeustoTech developed a dedicated software tool for the needs of the WG. The mobile app, provisionally published under the name DARIAH app, is a digital research tool designed for community building through participatory design and co-creation methodologies which will allow the WG to work with local groups, and to study, discuss and analyse sites of interest in any city, that can be enacted today in many variable contexts with the help of smartphones. DARIAH app consists of an application (designed for Android) capable of collecting a variety of audio-visual, geolocative and textual materials. It functions as a unique support for innovative participatory practices for urban transitions, and enables individuals to:
create ‘proposals’ related to places of interest;
group in ‘projects’ relevant information about the transformation, preservation or renovation of a building, urban site, etc.;
create, automatically generate and upload linked data (and metadata) about the topic of interest, including textual sources, photographs, videos, 360 panoramas, 3D models; as well as,
tag digital assets with commentary, vote and exchange opinions and ideas about topics of interest.
In parallel, the UDigiSH Working Group in collaboration with the Advanced Visualisation Laboratory, at NCSA, University of Illinois at Urbana- Champaign, with the support of Professor D. Cox, and Colter Wehmeier, Kajetan Haas and AJ Christensen, is developing experimental tools, scripts and workflows for the visualisation of 3D spatialised urban datasets in Augmented Reality, to be accessible through mobile devices. This collaboration was pursued in the context of the research activity of RIVEEL3D. These integrated data interaction and visualisation workflows have great potential in archaeological and cultural heritage applications for the stakeholder engagement in the management of heritage sites, as well as the immersion of the public in the history of cultural places and landscapes, for educational purposes. Provisionally published under the name WIKAR app is a mobile app for the visualisation, geolocation of and interaction with 3D models of objects (e.g., a monument, a building, a square, urban furniture) that are manually modelled or photogrammetrically documented, through Augmented Reality (AR). Currently it functions as a complementary AR enabled tool to the DARIAH app that allows its users to visualise 3D digital assets linked to a topic of interest in the real world, facilitating interpretation of information and staging dialogue between the many stakeholders of urban spaces and the city administration. The overarching objective of this effort is to develop and propose an inclusive and open data-driven participatory methodology for the sustainable management, reactivation and reintegration of historic sites and open air spaces of our cities into the contemporary lives of their inhabitants.
Using the Wikar DARIAH app in Palermo, Sicily, to virtually position the 3D model of an important local art object (‘Acqua Passata’, part of the EU project ‘Snapshots from the Borders’) at the industrial heritage site of Fabrica Ducrot (1890- 1968), by means of Augmented Reality.
Cities have always been arenas wherein social, ethnic and cultural differences lead to social friction. People from various cultures meet in spatial interfaces and this interaction, besides intensifying their awareness of diversity, imposes the integration of existing and newly brought cultural expressions with distinct socio-spatial and historical references. This article reflects on the resilience of smart systems promoted today for user-personalization when interacting with, and in the efficient operation of, city infrastructures. Specifically, the article addresses the capacity of smart digital tools and participatory processes to stimulate city data interpretation, interoperability and sharing processes as another commons of the city. The article foregrounds user-driven co-creation methodologies and information and communications technologies tools that enable adaptive and flexible, cross-cultural, data interpretation by communities that appropriate public spaces. Digital technologies can act as a catalyst for engaging people with their urban environment and cultures, and therefore with urban commons.
‘Everyday experiences and heritage in south European cities: Digital tools and practices’ regards the organisation of a workshop in the context of the planned activities of our WG. The workshop will enable us to strengthen links with the community (incl. scholars, researchers and local authorities), to collect content to be analysed with the methods developed by the WG members, as well as to test and collect feedback about a new software tool we are developing. The latter is necessary for the development of the digital tool, which will be later on offered to the DARIAH community.
The project is about the
organisation of an intensive hands-on workshop for community building through
participatory design and co-creation methodologies which will allow the WG to
work with local groups and intereated in the topic researchers, and to study,
discuss and analyse sites of interest in the city of Palermo (Italy).
urbanization, economy, gentrification and migration the experience of
historical spaces and buildings is fragmented, thus mirroring the disconnected
perception of urban societies. The workshop will study how urban heritage and
the abundance of culturally valuable structures and buildings in specific
historic cities across Europe which are challenged by current pressing
conditions can contribute to reflective processes and the creation of legible, inclusive,
accessible and enjoyable cities. Its overarching objective is to:
Enable cultural bearers & inhabitants to engage
with the past and future conditions of common pool resources; and
Infer meaning and socio-cultural features of space from
Data collection will be
facilitated with the use of citizen volunteered geolocation software (readily
available to the WG by its partners), such as WAY Cyberparks, Ethnoally, and
Aperire. In addition to these softwares, a new digital tool supporting
co-design of urban spaces (currently under development) will be tested and
evaluated by the participants under real-world conditions provided in the
workshop. Feedback collected will enable the completion of the tool which will
thus be adjusted to the need of scholars and researchers from the humanities. Training
material will be generated, documented shared through the DARIAH services.
Historic neighbourhoods in European cities have been gentrified or separated from the everyday life of the contemporary city (e.g., they became either open air museums and tourist destination for sightseeing, short-term letting, or international real estate capital investment ’ghost’ towns), as a result of their strategic preservation from the authorities early on in the 80s and 90s.
However we see that in many south European and Mediterranean historic cities, the urban fabric is a mixture of new and old structures, wherein we identify many examples of culturally-valuable structures which have not been yet listed as protected heritage, as in many cases the authorities lack the policy instruments, or the necessary funds, to proceed with the conservation of these buildings.
The space of the historic city has been mostly studied, analysed, communicated and imagined by means of methodologies and tools sourced from the humanities, and traditional architectural drawing tools. Also, we notice that in many northern European cities, the historic core of the city is fully conserved, preserved, protected and documented already from before the so called digital revolution. These two conditions have arguably limited our capacity to leverage the power of digital tools, data analytics and complexity theory to monitor and understand the development of the cities in real-time.
In her influential book Uses of Heritage
(2006), archaeologist Laurajane
Smith introduced the term ‘authorized heritage discourse’ (AHD) to describe the
western heritage practice which since the late nineteenth century has developed
towards a dominant position as a ‘universalizing’ discourse of our own time,
and “privileging monumentality and grand scale, innate artefact/site
significance tied to time depth, scientific/aesthetic expert judgement, social
consensus and nation building”.
Rather heritage can be seen as a process, a performance (Crouch, 2010), an act of communication (Dicks, 2000) and a set of relationships with the past undertaken at certain sites and places. In this sense, all heritage is intangible.
Spatial aspects of cultural heritage:
(1)Interrelatedness of places and people;
(2) Landscape and its composite ‘scapes’,
e.g. urban heritage-scape;
(3) Interrelatedness of virtual and real
(4) Fluid spaces emerging from growing
mobility of individuals enabled by ICT.
Crouch, David, “The Perpetual Performance and Emergence of Heritage”, in Waterton, E., Watson S. (eds.), Culture, Heritage and Representation. Aldershot: Ashgate, 2010: 57–71.
Dicks, Bella, Heritage, Place and Community. University of Wales Press, 2000.
Smith, Laurajane, Uses of Heritage. New York: Routledge, 2006.